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Handbook on 3D3C platforms cover

 


 

 

 

 



 

 

Update: The book will be published in 2016. Click for Springer page & details.

Call for book chapters

Handbook on 3D3C Virtual Worlds:
Applications, Technologies and Policies
for Three Dimensional Systems for Community, Creation and Commerce

Editor: Prof. Yesha Sivan, JVWR Managing editor; Metaverse Labs Ltd.


Publisher: Springer-Verlag, Germany

Introduction:

The field of virtual worlds / Augmented Reality / 3D / etc. is vast, interconnected and expanding. In that respect "3D3C Worlds" is defined as a combination of four factors:

  • 3D stands for the three dimensional representation of worlds as seen in Google Earth, Augmented Reality, 3D printing and the like;
  • Community as in a collection of people work, play and act together. Consider Facebook and Twitter as one example, and enhance it by the dynamics of World of Warcraft guilds;
  • Creation is the ability to create new artifacts, as seen for example in Second Life or in Open Source movement;
    Commerce is the ability to harness these previous factors to gain monetary real value (consider Bitcoin, exchanges, etc.)

Objective of the Book:

  • Become the official “handbook” on 3D3C Virtual Worlds
  • Highlight and enhance some earlier work conducted for the Journal
  • Further advance and augment the field with “topical reviews”


A “topical review” means a review of a corpus of knowledge of one aspect of the field. It can be a classic literature review, a more formal statistical meta-analysis or other forms suggested by authors.

Topics we already have chapters on:

  • Collaboration >> Virtual Worlds as Innovative Collaboration Media for Distributed Work
  • Taxation >> Taxation of Virtual World Economies: An Empirical Review
  • Medical >> Overview: Virtual Reality in Medicine
  • Education >> An Exploratory Research Agenda for 3-D Virtual Worlds as Collaborative Learning Ecosystems: Extracting Evidences from Literature
  • Art >> 1993-2013: A Survey of Two Decades of Artistic Works using Computational Ecosystems
  • Geography >> An Aspatial Economics? The Economic Geography
  • of Virtual WorldsCreativity >> Fostering Team Creativity in Virtual Worlds
  • Money >> Virtual Currencies, Micropayments and Fiat Money: Where Are We Coming From and Where Does the Industry Stand?
  • Legal >> Privacy, Law, and Virtual Worlds
  • Multilinguality >> Multilingual issues in virtual worlds: a general review
  • Money >> Blazing Trails: A New Way Forward for Virtual Currencies and Money Laundering
  • Collaboration >> Virtual Collaboration Spaces: Bringing Presence to Distributed Collaboration

Topics of interest that we are looking for include, but are not limited to:

  • Case studies
  • Augmented Reality
  • 3D Printing
  • Commerce / business
  • History
  • Security
  • Design
  • Military
  • Users
  • Standards
  • Social behaviors
  • Gender
  • Cases of projects, constellations, and "islands" -- Could be visual depiction (as the book will be in color)
  • Cases of firms, and business endeavors
  • Impact on special audiences for virtual worlds
  • Technical review of research trends in the field (metrics)
  • Measurements and evolution of usage in virtual worlds.
  • Defense Related Virtual worlds
  • Devices for virtual life
  • Mobility

How to submit:

The final chapter length should be 15-25 pages in the Springer format. Initially please email your 2-3 page chapter proposals including:

  • Chapter title
  • uthor names, current affiliation, and email addresses
  • Short author/s bio
  • Chapter intent / purpose / abstract
  • Chapter structure outline
  • List some key publication(s) on which your chapter will be based

Editorial process: All accepted chapters will undergo a rigorous peer-review process.
Email submissions to This email address is being protected from spambots. You need JavaScript enabled to view it. .

Dates:

Authors are encouraged to send proposals as early as possible to get a quick response.

 

March 28, 2014: Book chapter proposal submission deadline.
April 30, 2014: Notification of chapter proposal acceptance.
July 30, 2014: Full chapter submission.
September 15, 2014: Peer-review results returned.
October 15, 2014: Camera-ready chapter submission.
Q1 2016: Planned publication.

 

  

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Planned Issues

Volume 10, Number 1 (2017)

Theme: Assembled 2017

Call: Assembled 2017

Issue Editors: Victoria McArthur (University of Toronto, Canada)
Publication: Q1 2017
Status: Call closed. In review.

 

 


 

Volume 10, Number 2 (2017)
Theme: Real Virtual Relationships
Call: CfP: Relationships
Issue Editors: Richard E. Ferdig (Kent State University, USA), Kristine E. Pytash (Kent State University, USA), Elyse Graham (SUNY Stony Brook, USA), Glenn W. Muschert (Miami University, USA)
Publication: Q2 2017
Status: Call closed.

 

 


 

Volume 10, Number 3 (2017)
Theme: EVE Online
Call: CfP: EVE Online
Issue Editors: Kelly Bergstrom (York University, Canada) & Marcus Carter (The University of Sydney, Australia)
Publication: Q4 2017
Status: Call closed.

 


 


 

Volume 11, Number 1 (2018)

Theme: Assembled 2018

Call: CFP: General Call for Papers

Issue Editors: TBD
Publication: Q1 2018
Status: Open. Submit any time.

 

 


 

Volume 11, Number 2 (2018)

Theme: Mindfulness & Flow

Call: CfP: Mindfulness & Flow

Issue Editors: TBD
Publication: Q2 2018
Status: Open. Submit proposals.

 

 

We are enlisting editors for the theme issues.

 


 

Suggested Issues

  • Hardware
  • Impact (on People, Places, and Organizations)
  • Money
  • 3D Printing
  • Bleeding innovations

 

 For more information see: For Issue Editor