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Overview

Focus and Scope

The Journal of Virtual Worlds Research is an online, open access academic journal that adheres to the highest standards of peer review and engages established and emerging scholars from anywhere in the world. The Journal of Virtual Worlds Research is a transdisciplinary journal that engages a wide spectrum of scholarship and welcomes contributions from the many disciplines and approaches that intersect virtual worlds research. The field of virtual worlds research is a continually evolving area of study that spans across many disciplines and the JVWR editorial team looks forward to engaging a wide range of creative and scholarly work.

 

What are virtual worlds and what is virtual worlds research, within the context of this journal? These are evolving questions that we hope the formation of a community of scholarship will explore and expand. However, to provide a base to build upon, we consider virtual worlds to be computer-based simulated environment where users interact with other users through graphic or textual representations of themselves utilizing textual chat, voice, video or other forms of communication. The term virtual worlds includes, is similar to, or is synonymous (with extensive qualifications) to the terms of virtual reality, virtual space, datascape, metaverse, virtual environment, massively multiplayer online games (MMOs or MMOGs), massively multiplayer online role playing games (MMORPGs), multi-user dungeon, domain or dimension (MUDs), MUD object oriented (MOOs), multi-user shared hack, habitat, holodeck, or hallucination (MUSHs), massively-multiuser online graphical environments, collaborative virtual environments (CVEs) or multi-user virtual environments (MUVES), and immersive virtual environments (IVEs).

 

We see the current predominance of the virtual worlds of Second Life and its competitors as the most recent iteration of a long lineage of developments in virtual reality and gaming both in terms of technologies and conceptualization. Finally, we do not pretend to be a gaming journal, and hope that through this forum we are contributing to the development of specific space within the scholarly and creative communities for discourse on the wide variety of topic areas that are involved in virtual worlds research, including history of virtual worlds, cultural and social theory, quantitative research, qualitative research, virtual ethnographies, pedagogy, education and virtual worlds, development, experimentation, ideas and the intersection of virtual worlds and society.

 

Peer Review Process

Manuscripts submitted to the JVWR will generally be reviewed by two experts in the field. We aim to provide a fast and thorough review, and the reviewers′ assistance in this process is much appreciated.

 

Reviewers are reminded that the content of the manuscript they are reviewing is confidential and thus it should not be discussed with anyone. If a reviewer is joined by a colleague during the assessment of the manuscript, they should inform the editors.

 

An important goal of JVWR is to speed the review process. We aim to turn around papers as quickly as is consistent with a thorough evaluation of their contribution. We aim to adhere to the following standards for turnaround time.

 

* For papers of 25 pages or less: 20 weeks or less.

Publication Frequency

The Journal of Virtual Worlds Research will be published quarterly with special editions being published as agreed upon by the editorial team.

Open Access Policy

Open Access enables authors to obtain the maximum possible exposure for their work. Freely available papers are read more, cited more, and have more impact than ones available only to paid subscribers. As an experiment, enter a research topic into a search engine like Google and see how many links you obtain to papers published in traditional journals. You will find that most references are to working papers, not to published papers, because working papers are freely available.

 

The advent of the web has made free dissemination of research feasible and financially viable. Because existing specialty journals obtain revenues from selling subscriptions, primarily to libraries, access to the research they publish is limited. The attractive revenue stream that such subscriptions provide makes it unlikely that these journals will convert to Open Access. Thus a need exists for new refereed Open Access journals to replace existing journals. We believe that the establishment of a major Open Access journal in communication study will lead others to establish Open Access journals for many sub-fields and specialities in communcation, reclaiming full control for the profession of its research output. We hope that this will lead the profession to a new norm in which all research is freely available.

Archiving

This journal utilizes the LOCKSS system to create a distributed archiving system among participating libraries and permits those libraries to create permanent archives of the journal for purposes of preservation and restoration. More...

Disseminating

We are making efforts to disseminate the journal content as widely as possible.

The journal is currently being listed in the Directory of Open Access Journals, maintained by Lund University Libraries. This listing may mean that the journal is listed also in the catalog of your institution′s library. If the journal is not listed in the catalog of your institution′s library, we encourage you to request that it be listed.

The journal is currently being listed also in NewJour, a resource used by librarians, and on Registry of Embedded Multimedia Electronic Journals.

Permission

Material published in the Journal of Virtual Worlds Research is covered by copyright and may not be reproduced, distributed, displayed, republished, or transmitted in any form or by any means (including photocopying, publication on a Web site, or posting to the Internet) without the prior written permission of the Journal of Virtual Worlds Research. Users may download material from the online versions of the journals (one machine-readable copy and one printed copy) for their own personal non-commercial use only. Uses beyond those allowed by the "fair use" limitations of the US Copyright Law require the permission of the JVWR. In particular, written permission must be obtained before any material from the print and online versions of these journals is reproduced in print or electronically and before multiple copies of any articles published in these journals are made.

 

The JVWR does not grant permission for use of any content in advertisements or advertising supplements or in any manner that would imply an endorsement of any product or service. In addition, permission is never granted to post the full text of any article on a Web site other than the JVWR Web site or to republish the full text of any article in another journal.

 

Permission is required before any content (eg, figures, tables, and photographs) can be republished in a new work (eg, textbook, journal article, or monograph). Requests may be submitted by mail, fax, or e-mail. The following information must be included:

 

Information on individual requesting permission:

  • Your name, institution, and title
  • Your complete mailing address, telephone number, and fax number.

Information about the material you wish to republish:

  • The publication in which the material originally appeared (Journal of the Virtual Worlds Research).
  • The article title and authors′ names.
  • The page number on which the material appears.
  • The specific figure number or table number or specific other content you wish to republish (eg, abstract). If possible, please enclose a photocopy of the material.

Information about the intended use:

  • Title of the journal or book in which the material will appear.
  • Author′s or editor′s name.
  • Publisher (for material that will appear in a book).
  • Year of publication.
  • Language (please specify; blanket permission for use in all languages will not be granted).
  • Form of reproduction—print, CD-ROM, Internet, electronic book (please specify; blanket permission for reproduction in all formats will not be granted).

Please direct requests to:

Journal of Virtual Worlds Research c/o
Prof. Yesha Sivan
Editor in Chief

Email: This email address is being protected from spambots. You need JavaScript enabled to view it.

 

Most requests will be handled within 2 to 4 weeks once we have all needed information; if you are working with a specific deadline, please so indicate in your request and we will attempt to meet your needs. Requests sent by fax or mail must be on your letterhead. It is not necessary to contact the authors directly, as copyright is held by the JVWR. If you wish to modify or change any material, you must include a copy of your proposed changes before we can process your request. The JVWR does not allow republication of entire articles in print (except for republication by the author in a thesis or dissertation) or posting of entire articles to a Web site.

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Planned Issues

 

Volume 10, Number 3 (2017)
Theme: EVE Online
Call: CfP: EVE Online
Issue Editors: Kelly Bergstrom (York University, Canada) & Marcus Carter (The University of Sydney, Australia)
Publication: Q4 2017
Status: Call closed.

 


 


 

Volume 11, Number 1 (2018)

Theme: Assembled 2018

Call: CFP: General Call for Papers

Issue Editors: TBD
Publication: Q1 2018
Status: Open. Submit any time.

 

 


 

Volume 11, Number 2 (2018)

Theme: Mindfulness & Flow

CfP: Mind

Issue Editors: TBD
Publication: Q2 2018
Status: Open. Submit proposals.

 

 


 

We are enlisting editors for the theme issues.

 

Suggested Issues

  • Hardware
  • Impact (on People, Places, and Organizations)
  • Money
  • 3D Printing
  • Bleeding innovations

 

 For more information see: For Issue Editor