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Volume 3, Number 1 (2010):

The Researcher's Toolbox

Cover 3(1) Toolbox issue

The editorial team for this issue includes:

 

Tom Boellstorff, University of California, Irvine, USA

Celia Pearce, Georgia Tech University, USA

Dmitri Williams, University of Southern California, USA

Thomas Malaby, University of Wisconsin, Milwaukee, USA

Elizabeth Dean, RTI, USA

Tracy Tuten, East Carolina University, USA


This issue presents peer reviewed papers on research methodologies and case studies of how the particular methods are being developed and used in virtual worlds research both in academia and industry.

 

Editor's Note: Due to the quantity and quality of the articles submitted for this edition, there is a "The Researcher's Toolbox, Part II" issue on February 2011.

Peer Reviewed Research Papers

How to approach a many splendoured thing: Proxy Technology Assessment as a methodological praxis to study virtual experience

Lizzy Bleumers, Kris Naessens, An Jacobs

 

dint u say that: Digital Discourse, Digital Natives and Gameplay

Theresa A. O’Connell, John Grantham, Wyatt Wong, Kevin Workman, Alexander Wang

 

A Design Research Approach to Developing User Innovation Workshops in Second Life

Remko Helms, Elia Giovacchini, Robin Teigland, Thomas Kohler

 

What are users thinking in a virtual world lesson? Using stimulated recall interviews to report student cognition, and its triggers

Lyn Henderson, Michael Henderson, Scott Grant, Hui Huang

 

Applying Constant Comparative and Discourse Analyses to Virtual Worlds Research

Peter Leong, Samuel R. H. Joseph, Rachel Boulay

 

Learning spaces, tasks and metrics for effective communication in Second Life within the context of programming LEGO NXT Mindstorms™ robots: towards a framework for design and implementation.

Stewart Martin, Michael Vallance, Paul van Schaik, Charles Wiz

 

Conducting Empirical Research in 3D Virtual Worlds: Experiences from two projects in Second Life

Shailey Minocha, Minh Tran, Ahmad John Reeves

 

eLab City: A Platform for Academic Research on Virtual Worlds

Thomas P. Novak

 

Process, Paratexts, and Texts: Rhetorical Analysis and Virtual Worlds

Christopher A. Paul

 

Interviews within experimental frameworks: How to make sense of sense-making in virtual worlds

CarrieLynn D. Reinhard

 

Using Design-Based Research for Virtual Worlds Research Projects

Antonio Santos

Research Papers

The Neil A. Armstrong Library and Archives: That’s One Small Step for a Virtual World Library, One Giant Leap for Education!

Shannon Bohle

Assembled (Rush to Press Papers)

Virtual Worlds, the IRB and a User's Bill of Rights

Jeffrey M. Stanton

 

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Planned Issues

Volume 9, Number 2 (2016)

Theme: Assembled 2016 - Part 2

Call: CfP: Assembled 2016 Part 2

Issue Editors: Suely Fragoso (Prime), Athanasios Malamos, Mari Carmen Gil Ortega
Publication: Sep. 2016
Status: Closed.

 

Volume 9, Number 3 (2016)

Theme: Assembled 2016 (3)

Call: CFP: General Call for Papers

Issue Editors: TBD
Publication: Dec. 2016
Status: Open. Submit any time.

 

 

Suggested Issues

We are enlisting editors for the following theme issues:

  • Hardware
  • Impact (on People, Places, and Organizations)
  • Money
  • 3D Printing
  • Bleeding innovations

 

 For more information see: For Issue Editor

 


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