Volume 3, Number 3 (2010):
The Researcher's Toolbox, Part II
The editorial team for this issue includes:
Jeremiah Spence, University of Texas at Austin, USA
This issue presents peer reviewed papers on research methodologies and case studies of how the particular methods are being developed and used in virtual worlds research both in the academy and industry.
Peer Reviewed Research Papers
Synthesizing Presence: A Multidisciplinary Review of the Literature
Dennis Beck, Paul Fishwick, Rasha Kamhawi, Amy Jo Coffey, Julie Henderson
Collecting conversations: three approaches to obtaining user-to-user communications data from virtual environments
Mika Lehdonvirta, Vili Lehdonvirta, Akira Baba
Developing an Obesity Prevention Intervention in Virtual Worlds: The International Health Challenge in Second Life
Sameer Siddiqi, Scherezade K. Mama, Rebecca E. Lee
Design Principles for Doing Business on Second Life: an immersive ethnographic study
Reza Azeharie, Ravi Shankar Sharma
Virtual Assisted Self Interviewing (VASI): An Expansion of Survey Data Collection Methods to Virtual Worlds by Means of VDCI
Mark W. Bell, Edward Castronova, Gert G. Wagner
Third Places Take First Place in Second Life: Developing a Scale to Measure the ‘Stickiness’ of Virtual World Sites.
Methodology of a Novel Virtual Phenomenology Interview Technique
Ronald M. Knorr, Stephen C. Bronack, Deborah M. Switzer, Lienne F. Medford
Virtual Worlds Come Of Age
Summative Assessment in Second Life: A Case Study
Remy Olasoji, Stephanie Henderson-Begg
Massively Multi-Player Online Role Playing Games: What’s the Risk?
Benjamin Sanders, Steven Furnell, Paul Dowland, Shirley Atkinson