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Volume 7, Number 1 (2014):

Lantern (part 1)

Lantern issue part 1

The editorial team for this issue includes:


Yesha Sivan, Metaverse-Labs Ltd, Tel Aviv-Yaffo Academic College, Israel

Abhishek Kathuria, The University of Hong Kong

David Gefen, Drexel University, Philadelphia, PA, USA

Maged Kamel Boulos, University of Plymouth, Devon, UK


In this issue, we take a review lantern and shed some light on some of this field’s aspects. Clearly, we do not cover everything. We will often see shadows and not the full image. Ultimately, we hope to encourage further exploring of the field.


The first thematic issue of JVWR 7th year (2014) focuses on a literature review of 3D3C worlds according to specific topics such as Law, Taxation, Medical, Education, Money and more. The Lantern issue is published in two parts: Part 1 on Q1/2014 & Part 2 on Q3/2014.


Original Call: CfP: 3D3C Virtual Worlds - Topical Lantern Review

 Issue Editors' Corner

Taking a Broader View by Looking Deeper

Yesha Y Sivan 

Peer Reviewed Research Papers

Review of Educational Research Methods in Desktop Virtual World Environments: Framing the Past to Provide Future Direction

Dennis Beck, Ross Perkins

The Aspatial Economics of Virtual Worlds

Edward Heath Robinson

Privacy in Virtual Worlds: A US Perspective

Jeannie Pridmore, John Overocker


Overview: Virtual Reality in Medicine

Claudio Pensieri, Maddalena Pennacchini

Taxation of Virtual World Economies: A Review of the Current Status

Jamie S. Switzer, Ralph V. Switzer 

Linguistic and Multilingual Issues in Virtual Worlds and Serious Games: A General Review

Samuel Cruz-Lara, Alexandre Denis, Nadia Bellalem


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Planned Issue


Volume 11, Number 1 (2018)

Theme: Assembled 2018

Call: CFP: General Call for Papers

Issue Editors: TBD
Publication: Q1 2018
Status: Open. Submit any time.




Volume 11, Number 2 (2018)

Theme: Mindfulness & Flow

CfP: Mind

Issue Editors: TBD
Publication: Q2 2018
Status: Open. Submit proposals.




We are enlisting editors for the theme issues.


Suggested Issues

  • Hardware
  • Impact (on People, Places, and Organizations)
  • Money
  • 3D Printing
  • Bleeding innovations


 For more information see: For Issue Editor