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Volume 2, Number 3 (2009):

Technology, Economy and Standards


The editorial team for this issue includes:


Yesha Sivan, Metaverse Labs and the Academic College of Tel Aviv-Yaffo, Israel

Robert Bloomfield, Johnson Graduate School of Management, Cornell University, USA

Jean H.A. Gelissen, Philips Research, Netherlands

This issue is part of an effort to explore the fields of standards for virtual worlds. Working on such standards is both technical and conceptual. This issue endeavors to enhance, explicate, and analyze various aspects of standards and virtual worlds, and was designed to give a voice to the leading theoretical and practical players within this arena.


The issue specifically emphasizes the disciplines of economy and technology as critical harbingers to the endeavor of standards.


Original call: CFP: Technology, Economy and Standards

Issue Editor′s Corner

Overview: State of Virtual Worlds Standards in 2009

Yesha Y. Sivan

Invited Articles

Virtual Worlds, Collaboratively Built

Philip Rosendale


World of Bizcraft

Robert Bloomfield


Introduction to MPEG-V

Jean H.A. Gelissen


Real Standards for Virtual Worlds – Why and How?

Kai Jakobs 

“Think Pieces”

Supporting Soundscape Design in Virtual Environments with Content-based Audio Retrieval

Jordi Janer


On the creation of standards for interaction between real robots and virtual worlds.

Alex Juarez, Christoph Bartneck, Lou Feijs


Universal Design for Virtual Worlds

Alice Krueger, Ann Ludwig, David Ludwig


Lindman Design - Virtual World Experiences

Ludvaig Lindman


Barriers to Efficient Virtual Business Transactions

ArminasX Saiman 


Content Level Gateway for Virtual Worlds

Marc Van den Broeck, Sigurd Van Broeck, David Zhe Lou 


Virtual World Interoperability: Let Use Cases Drive Design 

Jon Watte

Peer Reviewed Research Papers

Immersive 3D environments and Multilinguality: A Non-Intrusive and Dynamic e-learning-Oriented Scenario based on Textual Information

Samuel Cruz-Lara, Nadia Bellalem, Lotfi Bellalem, Tarik Osswald


Payback of Mining Activities Within Entropia Universe

Markus Falk, Daniel M Besemann, James Michael Bosson


An Experiment in Using Virtual Worlds for Scientific Visualization of Self-Gravitating Systems

Will Meierjurgen Farr, Piet Hut, Jeff Ames, Adam Johnson


Synthetic Excellence: Standards, Play, and Unintended Outcomes

D. Linda Garcia, Garrison LeMasters


Order and Creativity in Virtual Worlds

Evan W Osborne, Shu Z Schiller 


The role of interoperability in virtual worlds, analysis of the specific cases of avatars

Blagica Jovanova, marius Preda, Françoise Preteux


Measuring aggregate production in a virtual economy using log data

Tuukka Lehtiniemi


Another Endless November: AOL, WoW, and the Corporatization of a Niche Market 
Ray Op'tLand


Standardization in Virtual Worlds: Formation of Hope and Fear

Marco Otte 


Machine Ethics for Gambling in the Metaverse: an “EthiCasino” 
Anna Vartapetiance Salmasi, Lee Gillam


Virtual Chironomia: Developing Standards for Non-verbal Communication in Virtual Worlds

Gustav Verhulsdonck, Jacquelyn Ford Morie


Piracy vs Control: Various Models of Virtual World Governance and their impact on Player Experience

Melissa de Zwart

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Planned Issues


Volume 10, Number 3 (2017)
Theme: EVE Online
Call: CfP: EVE Online
Issue Editors: Kelly Bergstrom (York University, Canada) & Marcus Carter (The University of Sydney, Australia)
Publication: Q4 2017
Status: Call closed.




Volume 11, Number 1 (2018)

Theme: Assembled 2018

Call: CFP: General Call for Papers

Issue Editors: TBD
Publication: Q1 2018
Status: Open. Submit any time.




Volume 11, Number 2 (2018)

Theme: Mindfulness & Flow

CfP: Mind

Issue Editors: TBD
Publication: Q2 2018
Status: Open. Submit proposals.




We are enlisting editors for the theme issues.


Suggested Issues

  • Hardware
  • Impact (on People, Places, and Organizations)
  • Money
  • 3D Printing
  • Bleeding innovations


 For more information see: For Issue Editor