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Volume 1, Number 3 (2008):

Cultures of Virtual Worlds


The editorial team for this issue includes:


Mark Bell, Telecommunications program, Indiana University, USA
Mia Consalvo, School of Media Arts & Studies, Ohio University, USA


This issue explores virtual worlds as contingent spaces. We examine them for their reliance on traditional cultural norms and practices, their challenges to such elements, and how they grow and evolve relative to the daily lives of their inhabitants. In every way, virtual worlds are constituted by multiple cultures, culture that is ordinary and everyday, culture that is evolving, confusing, challenging, and possibly dangerous and exhilarating as well. The JVWR aims to lead such study and offer vigorous, sustained discussions about how to best understand what we witness both online and offline in relation to virtual worlds.

Issue Editors' Corner

Culture and virtual worlds: The not-quite-new experiences we study

Mark Bell, Mia Consalvo


Virtual Worlds Round Table

Nick Yee, Liz Losh, Sarah Robbins-Bell

Peer-Reviewed Research Papers

Spectacular Interventions of Second Life: Goon Culture, Griefing, and Disruption in Virtual Spaces

Burcu S. Bakioglu


Knee-High Boots and Six-Pack Abs: Autoethnographic Reflections on Gender and Technology in Second Life

Delia Dumitrica, Georgia Gaden


Striking a Balance between Property and Personality: The Case of the Avatars

Norberto Nuno Gomes de Andrade


On the Dark Side: Gothic Play and Performance in a Virtual World

Mikael Johnson, Tanja Sihvonen


Analyzing Social Identity (Re) Production: Identity Liminal Events in MMORPGs

Javier A Salazar


The Gorean Community in Second Life: Rules of Sexual Inspired Role-Play

Tjarda Sixma


“Because it just looks cool!” - Fashion as character performance: The Case of WoW

Susana Tosca, Lisbeth Klastrup


The Constitution of Collective Memory in Virtual Game Worlds

Anthony Papargyris, Angeliki Poulymenakou

"Think Pieces"

Method and the Virtual: Anecdote, Analogy, Culture

Tom Boellstorff


Artistic Expression in Second Life: What can we learn from creative pioneers of new mediums?

John Lester / Pathfinder Linden


Culture and Practice: What We Do, Not Just Where We Are

Christopher A Paul

Assembled (rush to press papers)

Interconnecting Virtual Worlds

Leonel Morgado


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Planned Issue


Volume 11, Number 2 (2018)

Theme: Assembled 2018
(part 2)

Call: CfP: Assembled 2018

Issue Editors: Angie Cox, Trident University International; Edgardo Donovan, Trident University International; Miao Feng, NORC at the University of Chicago; Felipe Nunes, Federal University of Rio Grande do Sul, Brazil.
Publication: Q2 2018
Status: In process




Volume 11, Number 3 (2018)

Theme: Mindfulness & Flow

CfP: Mind

Issue Editors: TBD
Publication: Q2 2018
Status: Open. Submit proposals.




Volume 12, Number 1 (2019)

Theme: Assembled 2019

Call: CfP: General Call for Papers

Issue Editors: TBD
Publication: Q1 2019
Status: Open. Submit any time.




We are enlisting editors for the theme issues.


Suggested Issues

  • Hardware
  • Impact (on People, Places, and Organizations)
  • Money
  • 3D Printing
  • Bleeding innovations


 How to submit your proposal - see: For Issue Editor