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Volume 1, Number 1 (2008):

Research: Past, Present and Future

The editorial team for this issue includes:

 

Jeremiah Spence, University of Texas, USA
 

Welcome to the inaugural edition of the Journal of Virtual Worlds Research on the theme of “Virtual Worlds Research: Past, Present and Future”. The launch of the Journal and the publication of this first edition builds on the efforts of a large team of researchers and collaborators spread across the world. We have a fantastic collection of articles that provide the foundation for the transdisciplinary field of virtual worlds research.

 

Original call CFP: Research - Past, Present & Future.

Issue Editors' Corner

Editor’s Introduction

Jeremiah Spence 

Invited Articles

Cityspace, Cyberspace, and the Spatiology of Information

Michael L. Benedikt

 

Another Time, Another Space: Virtual Worlds, Myths and Imagination

Maria Beatrice Bittarello

 

Meeting in the Ether: A brief history of virtual worlds as a medium for user-created events

Bruce Damer

 

The Lessons of Lucasfilm's Habitat

Chip Morningstar, F. Randall Farmer

 

Virtual communities - exchanging ideas through computer bulletin boards

Howard Rheingold

Research Papers

Inductive Metanomics: Economic Experiments in Virtual Worlds

Stephen A Atlas

 

Virtual World and Real World Permeability: Transference of Positive Benefits for Marginalized Gay and Lesbian Populations

Jonathan Cabiria

 

Help – Somebody Robbed my Second Life Avatar!

James Elliott, S E Kruck

 

Towards a Theoretically-Grounded Framework for Evaluating Immersive Business Models and Applications: Analysis of Ventures in Second Life

Henry M. Kim, Kelly Lyons, Mary Ann Cunningham

 

A Typology of Virtual Worlds: Historical Overview and Future Directions

Paul R. Messinger, Eleni Stroulia, Kelly Lyons

 

From a Video Game in a Virtual World to Collaborative Visual Analytic Tools

Theresa A. O’Connell, Yee-Yin Choong, John Grantham, Michael Moriarty, Wyatt Wong

Research-in-brief papers

Avatars Are For Real: Virtual Communities and Public Spheres

Eiko Ikegami, Piet Hut

 

3D3C Real Virtual Worlds Defined: The Immense Potential of Merging 3D, Community, Creation, and Commerce

Yesha Sivan

 

Second Life Mixed Reality Broadcasts: A Timeline of Practical Experiments at the NASA CoLab Island

Stephanie Smith

Monographs

How Open Source Software Will Affect Virtual Worlds

Francis X. Taney, Jr.

“Think pieces”

Toward a Definition of “Virtual Worlds”

Mark W Bell

 

Defining Virtual Worlds and Virtual Environments

Ralph Schroeder

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Planned Issues

Volume 9, Number 1 (2016)

Theme: Assembled 2016 - Part 1

Call: CfP: Assembled 2016 Part 1

Issue Editor: Dr Sue Gregory, University of New England, Australia

Publication: 2016 Q1

Next deadline: 25-Feb-2016

Status: Call Closed. Review in process.

 

Volume 9, Number 2 (2016)

Theme: Assembled 2016 - Part 2

Call: CfP: Assembled 2016 Part 2

Special Focus: Cases
Issue Editors: TBD
Publication: 2016 Q3
Status: Open. Submit any time (by April 30, 2016.)

 

Suggested Issues

We are enlisting editors for the following theme issues:

  • Hardware
  • Impact (on People, Places, and Organizations)
  • Money
  • 3D Printing
  • Bleeding innovations

 

 For more information see: For Issue Editor

 


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